03 > Assets 3D
Assets 3D next gen « next gen »
There is several proposition of « next gen » assets.
This is a preview from a project in collaboration with a friend in the further months. The target is to make a virtual tour in UDK.
It will talk about a tribal civilisation, mysteriously disapeared, which has settled on the anciant culture’s vestige, technologicaly evolved.
First sketch :
It’s still missing the link sytem, using liana, then other branching between the wooden staff.
There is plan of the texture workflow (it includes the diffuse/diffuse/specular/normal, etc.).
First step of the ground’s texture (made with Zbrush, Photoshop et Ndo2).
Rock_Heap :
-Ztool-
There is a preview in UDK (From the material editor) of the shader!
The impression of the "displacement" is due to the "normal map" and BumpOffset, using an "height"
P.S : The "Height" has been got thanks to the Zdepth form Zbrush (by making a grab doc from the alpha or render with a BPR)
There is a preview of the « mesh paint » tool :
And the two maps of sand which blend with the stones
I made some test for the diffuse without variations (no waves, bump, etc.), but the volume vanished. So I blended an « occlusion » in the « diffuse » to get the bump effect in any light conditions.